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Get the depth bounds currently set on the command list via ID3D12GraphicsCommandList1::OMSetDepthBounds.
Syntax
HRESULT GetDepthBounds(
FLOAT * pMin,
FLOAT * pMax);
Parameters
pMin [out]
No description provided.
pMax [out]
No description provided.
Returns
Returns failure if OMSetDepthBounds has not been called or is not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario).
Remarks
Only active when the bound PSO's depth-stencil state has DepthBoundsTestEnable (D3D12_DEPTH_STENCIL_DESC1).