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Get the descriptor heaps currently bound on the command list via ID3D12GraphicsCommandList::SetDescriptorHeaps.
Syntax
HRESULT GetDescriptorHeaps(
REFIID riid,
void ** ppDescriptorHeaps);
Parameters
riid [in]
The interface IID of the collection to be returned. Expected: IPixCollection<IPixD3D12DescriptorHeap>.
ppDescriptorHeaps [out]
Pointer to the returned interface.
Returns
Returns failure if not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario).