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Get the sample positions currently set on the command list via ID3D12GraphicsCommandList1::SetSamplePositions.
Syntax
HRESULT GetSamplePositions(
UINT32 count,
D3D12_SAMPLE_POSITION * pSamplePositions);
Parameters
count [in]
The size of the pSamplePositions buffer. Must equal GetNumSamplesPerPixel() * GetNumPixels().
pSamplePositions [out]
No description provided.
Returns
Returns failure if count does not match GetNumSamplesPerPixel() * GetNumPixels() or is not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario).