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Get the number of scissor rects currently set on the command list via ID3D12GraphicsCommandList::RSSetScissorRects.
Syntax
UINT32 GetScissorRectCount();
Parameters
This method has no parameters.
Returns
The scissor rect count, or 0 if RSSetScissorRects has not been called or is not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario). Max is D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE.