IPixD3DState::GetVertexBuffers method

Get the vertex buffers currently bound on the command list via ID3D12GraphicsCommandList::IASetVertexBuffers.

Syntax

HRESULT GetVertexBuffers(
    REFIID riid,
    void ** ppVertexBuffers);

Parameters

riid [in]

The interface IID of the collection to be returned. Expected: IPixCollection<IPixVertexBufferView>.

ppVertexBuffers [out]

Pointer to the returned interface.

Returns

Returns failure if not supported (eg. GPU driver doesn't support recording the info in the dxdmp file scenario).

Remarks

Unbound vertex buffer slots will have a view size of 0, should have D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT entries in the collection.

See also