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Get all D3D12 resource objects in a GPU capture.
Syntax
HRESULT GetD3D12Resources(
REFIID riid,
void ** resources);
Parameters
riid [in]
The interface IID of the D3D12 resources to be returned. Expected: IPixD3D12Resources.
resources [out]
Pointer to the returned interface.
Returns
S_OK on success, otherwise an error code.