IPixHeapTileMappings::GetHeap method

Get the D3D12 heap of the tile mappings.

Syntax

HRESULT GetHeap(
    REFIID riid,
    void ** heap);

Parameters

riid [in]

The interface IID of the heap to be returned. Expected: IPixD3D12Heap.

heap [out]

Pointer to the returned interface.

Returns

S_OK on success, otherwise an error code.

See also