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Gets a collection of shaders potentially correlated to the event ie. there are active shader waves in flight that may correspond to the given event. This is not 100% accurate if we can't differentiate whether the shader wave is launched by a specific event or another, this function will return that shader for all potentially correlated events.
Syntax
HRESULT GetCorrelatedShaders(
REFIID riid,
void ** ppShaders);
Parameters
riid [in]
The interface IID of the collection to be returned. Expected: IPixCollection<IPixShader>
ppShaders [out]
Pointer to the returned interface.
Returns
S_OK on success, otherwise an error code.