Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Get the shader resource view desc.
Syntax
HRESULT GetDesc(
const D3D12_SHADER_RESOURCE_VIEW_DESC ** shaderResourceViewDescription);
Parameters
shaderResourceViewDescription [out]
Pointer to the result shader resource view desc.
Returns
Returns failure for unbound resources that are uninitialized or null.
Remarks
BufferLocation in D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV is not valid/populated.