Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Get the offset in bytes from the start of the resource.
Syntax
HRESULT GetLocationOffset(
UINT64 * locationOffset);
Parameters
locationOffset [out]
The offset in bytes from the start of the resource.
Returns
Returns failure if the shader resource view is not a raytracing acceleration structure.