IPixShaderTable::GetD3D12Resource method

Get the underlying D3D12 resource of the shader table.

Syntax

HRESULT GetD3D12Resource(
    REFIID riid,
    void ** resource);

Parameters

riid [in]

The interface IID of the D3D12 resource to be returned. Expected: IPixD3D12Resource.

resource [out]

Pointer to the returned interface.

Returns

S_OK on success, otherwise an error code.

See also