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Get the shader record at the given index.
Syntax
HRESULT GetRecord(
UINT32 index,
REFIID riid,
void ** record);
Parameters
index [in]
Zero-based index of the shader record, in [0, GetRecordCount()).
riid [in]
The interface IID of the shader record to be returned. Expected: IPixShaderRecord.
record [out]
Pointer to the returned interface.
Returns
S_OK on success, otherwise an error code.