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Get the D3D12 resource that holds how much data has been filled into the buffer.
Syntax
HRESULT GetBufferFilledSizedLocationResource(
REFIID riid,
void ** resource);
Parameters
riid [in]
The interface IID of the D3D12 resource to be returned. Expected: IPixD3D12Resource.
resource [out]
Pointer to the returned interface.
Returns
S_OK on success, otherwise an error code.