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This set of topics walks a number of OpenGL ES 2.0 graphics pipeline porting scenarios of differing complexity.
OpenGL ES 2.0 to Direct3D 11 walkthroughs
Topic | Description |
---|---|
How to: port a simple OpenGL ES 2.0 renderer to Direct3D 11.1 |
For the first porting exercise, we'll start with the basics: bringing a simple renderer for a spinning, vertex-shaded cube from OpenGL ES 2.0 into Direct3D, such that it matches the DirectX 11 App (Universal Windows) template from Visual Studio 2015. |