D3D11_SHADER_MIN_PRECISION_SUPPORT enumeration (d3d11.h)

Note  This enumeration is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
 
Values that specify minimum precision levels at shader stages.

Syntax

typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
  D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
  D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2
} ;

Constants

 
D3D11_SHADER_MIN_PRECISION_10_BIT
Value: 0x1
Minimum precision level is 10-bit.
D3D11_SHADER_MIN_PRECISION_16_BIT
Value: 0x2
Minimum precision level is 16-bit.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

Core Enumerations

D3D11_FEATURE

D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT