IAudioClient2::GetBufferSizeLimits method (audioclient.h)
The GetBufferSizeLimits method returns the buffer size limits of the hardware audio engine in 100-nanosecond units.
Syntax
HRESULT GetBufferSizeLimits(
[in] const WAVEFORMATEX *pFormat,
[in] BOOL bEventDriven,
[out] REFERENCE_TIME *phnsMinBufferDuration,
[out] REFERENCE_TIME *phnsMaxBufferDuration
);
Parameters
[in] pFormat
A pointer to the target format that is being queried for the buffer size limit.
[in] bEventDriven
Boolean value to indicate whether or not the stream can be event-driven.
[out] phnsMinBufferDuration
Returns a pointer to the minimum buffer size (in 100-nanosecond units) that is required for the underlying hardware audio engine to operate at the format specified in the pFormat parameter, without frequent audio glitching.
[out] phnsMaxBufferDuration
Returns a pointer to the maximum buffer size (in 100-nanosecond units) that the underlying hardware audio engine can support for the format specified in the pFormat parameter.
Return value
The GetBufferSizeLimits method returns S_OK to indicate that it has completed successfully. Otherwise it returns an appropriate error code. For example, it can return AUDCLNT_E_DEVICE_INVALIDATED, if the device was removed and the method is called.
Remarks
The GetBufferSizeLimits method is a device-facing method
and does not require prior audio stream initialization.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | audioclient.h |