D2D1_ANTIALIAS_MODE enumeration (d2d1.h)
Specifies how the edges of nontext primitives are rendered.
Syntax
typedef enum D2D1_ANTIALIAS_MODE {
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE Value: 0 Edges are antialiased using the Direct2D per-primitive method of high-quality antialiasing. |
D2D1_ANTIALIAS_MODE_ALIASED Value: 1 Objects are aliased in most cases. Objects are antialiased only when they are drawn to a render target created by the CreateDxgiSurfaceRenderTarget method and Direct3D multisampling has been enabled on the backing DirectX Graphics Infrastructure (DXGI) surface. |
D2D1_ANTIALIAS_MODE_FORCE_DWORD Value: 0xffffffff |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |