D2D1_DEBUG_LEVEL enumeration (d2d1.h)
Indicates the type of information provided by the Direct2D Debug Layer.
Syntax
typedef enum D2D1_DEBUG_LEVEL {
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_DEBUG_LEVEL_NONE Value: 0 Direct2D does not produce any debugging output. |
D2D1_DEBUG_LEVEL_ERROR Value: 1 Direct2D sends error messages to the debug layer. |
D2D1_DEBUG_LEVEL_WARNING Value: 2 Direct2D sends error messages and warnings to the debug layer. |
D2D1_DEBUG_LEVEL_INFORMATION Value: 3 Direct2D sends error messages, warnings, and additional diagnostic information that can help improve performance to the debug layer. |
D2D1_DEBUG_LEVEL_FORCE_DWORD Value: 0xffffffff |
Remarks
To receive debugging messages, you must install the Direct2D Debug Layer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |