D2D1CreateFactory function (d2d1.h)
Creates a factory object that can be used to create Direct2D resources.
Syntax
HRESULT D2D1CreateFactory(
[in] D2D1_FACTORY_TYPE factoryType,
[in] REFIID riid,
[in, optional] const D2D1_FACTORY_OPTIONS *pFactoryOptions,
[out] void **ppIFactory
);
Parameters
[in] factoryType
Type: D2D1_FACTORY_TYPE
The threading model of the factory and the resources it creates.
[in] riid
Type: REFIID
A reference to the IID of ID2D1Factory that is obtained by using __uuidof(ID2D1Factory)
.
[in, optional] pFactoryOptions
Type: const D2D1_FACTORY_OPTIONS*
The level of detail provided to the debugging layer.
[out] ppIFactory
Type: void**
When this method returns, contains the address to a pointer to the new factory.
Return value
Type: HRESULT
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The ID2D1Factory interface provides the starting point for Direct2D. In general, an object created from a single instance of a factory object can be used with other resources created from that instance, but not with resources created by other factory instances.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |