ID2D1Geometry::FillContainsPoint(D2D1_POINT_2F,constD2D1_MATRIX_3X2_F*,FLOAT,BOOL*) method (d2d1.h)
Indicates whether the area filled by the geometry would contain the specified point given the specified flattening tolerance.
Syntax
HRESULT FillContainsPoint(
D2D1_POINT_2F point,
[in, optional] const D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
[out] BOOL *contains
);
Parameters
point
Type: D2D1_POINT_2F
The point to test.
[in, optional] worldTransform
Type: const D2D1_MATRIX_3X2_F*
The transform to apply to the geometry prior to testing for containment, or NULL.
flatteningTolerance
Type: FLOAT
The numeric accuracy with which the precise geometric path and path intersection is calculated. Points missing the fill by less than the tolerance are still considered inside. Smaller values produce more accurate results but cause slower execution.
[out] contains
Type: BOOL*
When this method returns, contains a BOOL value that is TRUE if the area filled by the geometry contains point; otherwise, FALSE. You must allocate storage for this parameter.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |