ID2D1Geometry::StrokeContainsPoint(D2D1_POINT_2F,FLOAT,ID2D1StrokeStyle*,constD2D1_MATRIX_3X2_F&,BOOL*) method (d2d1.h)

Determines whether the geometry's stroke contains the specified point given the specified stroke thickness, style, and transform.

Syntax

HRESULT StrokeContainsPoint(
  D2D1_POINT_2F             point,
  FLOAT                     strokeWidth,
  ID2D1StrokeStyle          *strokeStyle,
  const D2D1_MATRIX_3X2_F & worldTransform,
  BOOL                      *contains
);

Parameters

point

Type: [in] D2D1_POINT_2F

The point to test for containment.

strokeWidth

Type: [in] FLOAT

The thickness of the stroke to apply.

strokeStyle

Type: [in, optional] ID2D1StrokeStyle*

The style of stroke to apply.

worldTransform

Type: [in, optional] const D2D1_MATRIX_3X2_F &

The transform to apply to the stroked geometry.

contains

Type: [out] BOOL*

When this method returns, contains a boolean value set to true if the geometry's stroke contains the specified point; otherwise, false. You must allocate storage for this parameter.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Geometry