ID2D1Geometry::Widen(FLOAT,ID2D1StrokeStyle*,constD2D1_MATRIX_3X2_F*,ID2D1SimplifiedGeometrySink*) method (d2d1.h)
Widens the geometry by the specified stroke and writes the result to an ID2D1SimplifiedGeometrySink after it has been transformed by the specified matrix and flattened using the default tolerance.
HRESULT Widen( FLOAT strokeWidth, ID2D1StrokeStyle *strokeStyle, const D2D1_MATRIX_3X2_F *worldTransform, ID2D1SimplifiedGeometrySink *geometrySink );
Type: [in] FLOAT
The amount by which to widen the geometry.
Type: [in, optional] const ID2D1StrokeStyle*
The style of stroke to apply to the geometry, or NULL.
Type: [in] const D2D1_MATRIX_3X2_F*
The transform to apply to the geometry after widening it.
Type: [in] ID2D1SimplifiedGeometrySink*
The ID2D1SimplifiedGeometrySink to which the widened geometry is appended.
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
|Minimum supported client||Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]|