ID2D1RenderTarget::CreateLayer(ID2D1Layer**) method (d2d1.h)
Creates a layer resource that can be used with this render target and its compatible render targets.
Syntax
HRESULT CreateLayer(
ID2D1Layer **layer
);
Parameters
layer
Type: [out] ID2D1Layer**
When the method returns, contains a pointer to a pointer to the new layer. This parameter is passed uninitialized.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
The layer automatically resizes itself, as needed.
Examples
For an example on how to use CreateLayer, see the How to Clip a Region with a Layer.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |