ID2D1RenderTarget::DrawText(constWCHAR*,UINT32,IDWriteTextFormat*,constD2D1_RECT_F*,ID2D1Brush*,D2D1_DRAW_TEXT_OPTIONS,DWRITE_MEASURING_MODE) method (d2d1.h)
Draws the specified text using the format information provided by an IDWriteTextFormat object.
Syntax
void DrawText(
[in] const WCHAR *string,
UINT32 stringLength,
[in] IDWriteTextFormat *textFormat,
[in] const D2D1_RECT_F *layoutRect,
[in] ID2D1Brush *defaultFillBrush,
D2D1_DRAW_TEXT_OPTIONS options,
DWRITE_MEASURING_MODE measuringMode
);
Parameters
[in] string
Type: WCHAR*
A pointer to an array of Unicode characters to draw.
stringLength
Type: UINT
The number of characters in string.
[in] textFormat
Type: IDWriteTextFormat*
An object that describes formatting details of the text to draw, such as the font, the font size, and flow direction.
[in] layoutRect
Type: const D2D1_RECT_F*
The size and position of the area in which the text is drawn.
[in] defaultFillBrush
Type: ID2D1Brush*
The brush used to paint the text.
options
Type: D2D1_DRAW_TEXT_OPTIONS
A value that indicates whether the text should be snapped to pixel boundaries and whether the text should be clipped to the layout rectangle. The default value is D2D1_DRAW_TEXT_OPTIONS_NONE, which indicates that text should be snapped to pixel boundaries and it should not be clipped to the layout rectangle.
measuringMode
Type: DWRITE_MEASURING_MODE
A value that indicates how glyph metrics are used to measure text when it is formatted. The default value is DWRITE_MEASURING_MODE_NATURAL.
Return value
None
Remarks
To create an IDWriteTextFormat object, create an IDWriteFactory and call its CreateTextFormat method.
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as DrawText) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Examples
For an example, see How to: Draw Text.
Requirements
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |
See also
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