ID2D1RenderTarget::GetTags method (d2d1.h)
Gets the label for subsequent drawing operations.
Syntax
void GetTags(
[out, optional] D2D1_TAG *tag1,
[out, optional] D2D1_TAG *tag2
);
Parameters
[out, optional] tag1
Type: D2D1_TAG*
When this method returns, contains the first label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.
[out, optional] tag2
Type: D2D1_TAG*
When this method returns, contains the second label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.
Return value
None
Remarks
If the same address is passed for both parameters, both parameters receive the value of the second tag.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |