D2D1CreateDevice function (d2d1_1.h)
Creates a new Direct2D device associated with the provided DXGI device.
HRESULT D2D1CreateDevice( [in] IDXGIDevice *dxgiDevice, [in, optional] const D2D1_CREATION_PROPERTIES *creationProperties, [out] ID2D1Device **d2dDevice );
The DXGI device the Direct2D device is associated with.
[in, optional] creationProperties
The properties to apply to the Direct2D device.
When this function returns, contains the address of a pointer to a Direct2D device.
The function returns an HRESULT. Possible values include, but are not limited to, those in the following table.
|S_OK||No error occurred.|
|E_OUTOFMEMORY||Direct2D could not allocate sufficient memory to complete the call.|
|E_INVALIDARG||An invalid value was passed to the method.|
This function will also create a new ID2D1Factory1 that can be retrieved through ID2D1Resource::GetFactory.
If the creation properties are not specified, then d2dDevice will inherit its threading mode from dxgiDevice and debug tracing will not be enabled.
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|