ID2D1CommandSink::FillGeometry method (d2d1_1.h)
Indicates to the command sink a geometry to be filled.
HRESULT FillGeometry( [in] ID2D1Geometry *geometry, [in] ID2D1Brush *brush, [in, optional] ID2D1Brush *opacityBrush );
The geometry that should be filled.
The primary brush used to fill the geometry.
[in, optional] opacityBrush
A brush whose alpha channel is used to modify the opacity of the primary fill brush.
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
If the opacity brush is specified, the primary brush will be a bitmap brush fixed on both the x-axis and the y-axis.
Ellipses and rounded rectangles are converted to the corresponding geometry before being passed to FillGeometry.
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|