ID2D1CommandSink::PushAxisAlignedClip method (d2d1_1.h)
Pushes a clipping rectangle onto the clip and layer stack.
Syntax
HRESULT PushAxisAlignedClip(
[in] const D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
);
Parameters
[in] clipRect
Type: const D2D1_RECT_F*
The rectangle that defines the clip.
antialiasMode
Type: D2D1_ANTIALIAS_MODE
The antialias mode for the clip.
Return value
Type: HRESULT
If the method succeeds, it returns S_OK. If it fails, it returns an HRESULT error code.
Remarks
If the current world transform is not preserving the axis, clipRectangle is transformed and the bounds of the transformed rectangle are used instead.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
DLL | D2d1.dll |