ID2D1Factory1::CreateDevice method (d2d1_1.h)
Creates a ID2D1Device object.
Syntax
HRESULT CreateDevice(
[in] IDXGIDevice *dxgiDevice,
[out] ID2D1Device **d2dDevice
);
Parameters
[in] dxgiDevice
Type: IDXGIDevice*
The IDXGIDevice object used when creating the ID2D1Device.
[out] d2dDevice
Type: ID2D1Device**
The requested ID2D1Device object.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
D3DERR_OUTOFVIDEOMEMORY | Direct3D does not have enough display memory to perform the operation. |
Remarks
The Direct2D device defines a resource domain in which a set of Direct2D objects and Direct2D device contexts can be used together. Each call to CreateDevice returns a unique ID2D1Device object, even if you pass the same IDXGIDevice multiple times.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |