ID2D1Properties::SetValue(U,constBYTE*,UINT32) method (d2d1_1.h)
Sets the corresponding property by index. This is a template overload. See Remarks.
Syntax
HRESULT SetValue(
U index,
[in] const BYTE *data,
UINT32 dataSize
);
Parameters
index
The index of the property to set.
[in] data
The data to set.
dataSize
The number of bytes in the data to set.
Return value
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
D2DERR_INVALID_PROPERTY | The specified property does not exist. |
E_OUTOFMEMORY | Failed to allocate necessary memory. |
D3DERR_OUT_OF_VIDEO_MEMORY | Failed to allocate required video memory. |
E_INVALIDARG | One or more arguments are invalid. |
E_FAIL | Unspecified failure. |
Remarks
template<typename U> HRESULT SetValue( U index, _In_reads_(dataSize) CONST BYTE *data, UINT32 dataSize );
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1_1.h |
Library | D2d1.lib |
DLL | D2d1.dll |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for