ID2D1SpriteBatch::AddSprites method (d2d1_3.h)
Adds the given sprites to the end of this sprite batch.
Syntax
HRESULT AddSprites(
UINT32 spriteCount,
[in] const D2D1_RECT_F *destinationRectangles,
[in, optional] const D2D1_RECT_U *sourceRectangles,
[in, optional] const D2D1_COLOR_F *colors,
[in, optional] const D2D1_MATRIX_3X2_F *transforms,
UINT32 destinationRectanglesStride,
UINT32 sourceRectanglesStride,
UINT32 colorsStride,
UINT32 transformsStride
);
Parameters
spriteCount
Type: UINT32
The number of sprites to be added. This determines how many strides into each given array Direct2D will read.
[in] destinationRectangles
Type: const D2D1_RECT_F*
A pointer to an array containing the destination rectangles specifying where to draw the sprites on the destination device context.
[in, optional] sourceRectangles
Type: const D2D1_RECT_U*
A pointer to an array containing the source rectangles specifying the regions of the source bitmap to draw as sprites. Direct2D will use the entire source bitmap for sprites that are assigned a null value or the InfiniteRectU. If this parameter is omitted entirely or set to a null value, then Direct2D will use the entire source bitmap for all the added sprites.
[in, optional] colors
Type: const D2D1_COLOR_F*
A pointer to an array containing the colors to apply to each sprite. The output color is the result of component-wise multiplication of the source bitmap color and the provided color. The output color is not clamped.
Direct2D will not change the color of sprites that are assigned a null value. If this parameter is omitted entirely or set to a null value, then Direct2D will not change the color of any of the added sprites.
[in, optional] transforms
Type: const D2D1_MATRIX_3X2_F*
A pointer to an array containing the transforms to apply to each sprite’s destination rectangle.
Direct2D will not transform the destination rectangle of any sprites that are assigned a null value. If this parameter is omitted entirely or set to a null value, then Direct2D will not transform the destination rectangle of any of the added sprites.
destinationRectanglesStride
Type: UINT32
Specifies the distance, in bytes, between each rectangle in the destinationRectangles array. If you provide a stride of 0, then the same destination rectangle will be used for each added sprite.
sourceRectanglesStride
Type: UINT32
Specifies the distance, in bytes, between each rectangle in the sourceRectangles array (if that array is given). If you provide a stride of 0, then the same source rectangle will be used for each added sprite.
colorsStride
Type: UINT32
Specifies the distance, in bytes, between each color in the colors array (if that array is given). If you provide a stride of 0, then the same color will be used for each added sprite.
transformsStride
Type: UINT32
Specifies the distance, in bytes, between each transform in the transforms array (if that array is given). If you provide a stride of 0, then the same transform will be used for each added sprite.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Remarks
In Direct2D, a sprite is defined by four properties: a destination rectangle, a source rectangle, a color, and a transform. Destination rectangles are mandatory, but the remaining properties are optional.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d2d1_3.h |
Library | D2d1.lib |
DLL | D2d1.dll |