ID2D1ComputeInfo::SetResourceTexture method (d2d1effectauthor.h)

Sets the resource texture corresponding to the given shader texture index to the given texture resource. The texture resource must already have been loaded with ID2D1EffectContext::CreateResourceTexture method. This call will fail if the specified index overlaps with any input. The input indices always precede the texture LUT indices.


HRESULT SetResourceTexture(
       UINT32               textureIndex,
  [in] ID2D1ResourceTexture *resourceTexture



Type: UINT32

The index to set the resource texture on.

[in] resourceTexture

Type: ID2D1ResourceTexture*

The resource texture object to set on the shader texture index.

Return value


The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULT Description
S_OK No error occurred.
E_OUTOFMEMORY Direct2D could not allocate sufficient memory to complete the call.
E_INVALIDARG An invalid parameter was passed to the returning function.


Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib
DLL D2d1.dll

See also