ID2D1DrawInfo::SetPixelShaderConstantBuffer method (d2d1effectauthor.h)

Sets the constant buffer for this transform's pixel shader.

Syntax

HRESULT SetPixelShaderConstantBuffer(
  [in] const BYTE *buffer,
       UINT32     bufferCount
);

Parameters

[in] buffer

Type: const BYTE*

The data applied to the constant buffer.

bufferCount

Type: UINT32

The number of bytes of data in the constant buffer

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h
Library D2d1.lib

See also

ID2D1DrawInfo