ID2D1ResourceTexture::Update method (d2d1effectauthor.h)
Updates the specific resource texture inside the specific range or box using the supplied data.
HRESULT Update(
[in, optional] const UINT32 *minimumExtents,
[in, optional] const UINT32 *maximimumExtents,
[in] const UINT32 *strides,
UINT32 dimensions,
[in] const BYTE *data,
UINT32 dataCount
);
[in, optional] minimumExtents
Type: const UINT32*
The "left" extent of the updates if specified; if NULL, the entire texture is updated.
[in, optional] maximimumExtents
Type: const UINT32*
The "right" extent of the updates if specified; if NULL, the entire texture is updated.
[in] strides
Type: const UINT32*
The stride to advance through the input data, according to dimension.
dimensions
Type: UINT32
The number of dimensions in the resource texture. This must match the number used to load the texture.
[in] data
Type: const BYTE*
The data to be placed into the resource texture.
dataCount
Type: UINT32
The size of the data buffer to be used to update the resource texture.
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
The number of dimensions in the update must match those of the created texture.
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |