ID2D1DrawTransform interface (d2d1effectauthor.h)

A specialized implementation of the Shantzis calculations to a transform implemented on the GPU. These calculations are described in the paper A model for efficient and flexible image computing.

The information required to specify a “Pass” in the rendering algorithm on a Pixel Shader is passed to the implementation through the SetDrawInfo method.


The ID2D1DrawTransform interface inherits from the IUnknown interface. ID2D1DrawTransform also has these types of members:


The ID2D1DrawTransform interface has these methods.


Provides the GPU render info interface to the transform implementation.


Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h