ID2D1DrawTransform interface (d2d1effectauthor.h)
A specialized implementation of the Shantzis calculations to a transform implemented on the GPU. These calculations are described in the paper A model for efficient and flexible image computing.
The information required to specify a “Pass” in the rendering algorithm on a Pixel Shader is passed to the implementation through the SetDrawInfo method.
The ID2D1DrawTransform interface inherits from the IUnknown interface. ID2D1DrawTransform also has these types of members:
The ID2D1DrawTransform interface has these methods.
Provides the GPU render info interface to the transform implementation.
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|