D2D1_BORDER_EDGE_MODE enumeration (d2d1effects.h)

The edge mode for the Border effect.

Syntax

typedef enum D2D1_BORDER_EDGE_MODE {
  D2D1_BORDER_EDGE_MODE_CLAMP = 0,
  D2D1_BORDER_EDGE_MODE_WRAP = 1,
  D2D1_BORDER_EDGE_MODE_MIRROR = 2,
  D2D1_BORDER_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_BORDER_EDGE_MODE_CLAMP
Value: 0
Repeats the pixels from the edges of the image.
D2D1_BORDER_EDGE_MODE_WRAP
Value: 1
Uses pixels from the opposite end edge of the image.
D2D1_BORDER_EDGE_MODE_MIRROR
Value: 2
Reflects pixels about the edge of the image.
D2D1_BORDER_EDGE_MODE_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1effects.h