D2D1_COLORMANAGEMENT_QUALITY enumeration (d2d1effects.h)
The quality level of the transform for the Color management effect.
typedef enum D2D1_COLORMANAGEMENT_QUALITY {
D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0,
D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1,
D2D1_COLORMANAGEMENT_QUALITY_BEST = 2,
D2D1_COLORMANAGEMENT_QUALITY_FORCE_DWORD = 0xffffffff
} ;
D2D1_COLORMANAGEMENT_QUALITY_PROOF Value: 0 The lowest quality mode. This mode requires feature level 9_1 or above. |
D2D1_COLORMANAGEMENT_QUALITY_NORMAL Value: 1 Normal quality mode. This mode requires feature level 9_1 or above. |
D2D1_COLORMANAGEMENT_QUALITY_BEST Value: 2 The best quality mode. This mode requires feature level 10_0 or above, as well as floating point precision buffers. This mode supports floating point precision as well as extended range as defined in the ICC v4.3 specification. |
D2D1_COLORMANAGEMENT_QUALITY_FORCE_DWORD Value: 0xffffffff |
Requirement | Value |
---|---|
Header | d2d1effects.h |