D2D1_TILE_PROP enumeration (d2d1effects.h)

Identifiers for properties of the Tile effect.

Syntax

typedef enum D2D1_TILE_PROP {
  D2D1_TILE_PROP_RECT = 0,
  D2D1_TILE_PROP_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_TILE_PROP_RECT
Value: 0
The region of the image to be tiled. This property is a D2D1_VECTOR_4F defined as: (left, top, right, bottom). The units are in DIPs.


The type is D2D1_VECTOR_4F.

The default is {0.0f, 0.0f, 100.0f, 100.0f}.
D2D1_TILE_PROP_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Header d2d1effects.h