Matrix3x2F::Scale(FLOAT,FLOAT,D2D1_POINT_2F) method (d2d1helper.h)
Creates a scale transformation that has the specified scale factors and center point.
Matrix3x2F Scale( FLOAT x, FLOAT y, D2D1_POINT_2F center );
The x-axis scale factor of the scale transformation.
The y-axis scale factor of the scale transformation.
The point about which the scale is performed.
The new scale transformation.
This method creates a scale transformation for the specified centerPoint and the
x-axis and y-axis scale factors. If you prefer to create a
D2D1_SIZE_F structure to store the scale factors, call the other Scale method.
The following illustration shows the size of the square increased to 130% in both dimensions. The center point of the scaling is the upper-left corner of the square.
For an example, see How to Scale an Object.
|Minimum supported client||Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps only]|