D3D10_RESOURCE_DIMENSION enumeration (d3d10.h)

Identifies the type of resource being used.

Syntax

typedef enum D3D10_RESOURCE_DIMENSION {
  D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
  D3D10_RESOURCE_DIMENSION_BUFFER = 1,
  D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
  D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
  D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
} ;

Constants

 
D3D10_RESOURCE_DIMENSION_UNKNOWN
Value: 0
Resource is of unknown type.
D3D10_RESOURCE_DIMENSION_BUFFER
Value: 1
Resource is a buffer.
D3D10_RESOURCE_DIMENSION_TEXTURE1D
Value: 2
Resource is a 1D texture.
D3D10_RESOURCE_DIMENSION_TEXTURE2D
Value: 3
Resource is a 2D texture.
D3D10_RESOURCE_DIMENSION_TEXTURE3D
Value: 4
Resource is a 3D texture.

Remarks

This enumeration is used in ID3D10Resource::GetType, and D3DX10_IMAGE_INFO.

Requirements

   
Header d3d10.h

See also

Resource Enumerations