ID3D10Device::GSSetShader method (d3d10.h)

Set a geometry shader to the device.

Syntax

void GSSetShader(
  [in] ID3D10GeometryShader *pShader
);

Parameters

[in] pShader

Type: ID3D10GeometryShader*

Pointer to a geometry shader (see ID3D10GeometryShader). Passing in NULL disables the shader for this pipeline stage.

Return value

None

Remarks

The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface