ID3D10Device::OMGetBlendState method (d3d10.h)

Get the blend state of the output-merger stage.

Syntax

void OMGetBlendState(
  [out] ID3D10BlendState **ppBlendState,
  [out] FLOAT [4]        BlendFactor,
  [out] UINT             *pSampleMask
);

Parameters

[out] ppBlendState

Type: ID3D10BlendState**

Address of a pointer to a blend-state interface (see ID3D10BlendState).

[out] BlendFactor

Type: FLOAT

Array of blend factors, one for each RGBA component.

[out] pSampleMask

Type: UINT*

Pointer to a sample mask.

Return value

None

Remarks

The reference count of the returned interface will be incremented by one when the blend state is retrieved. Applications must release returned pointer(s) when they are no longer needed, or else there will be a memory leak.

Requirements

   
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10Device Interface