ID3D10ShaderReflection1::GetVariableByName method (d3d10_1shader.h)
Gets a variable by name.
Syntax
ID3D10ShaderReflectionVariable * GetVariableByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR*
A pointer to a string containing the variable name.
Return value
Type: ID3D10ShaderReflectionVariable*
Returns a ID3D10ShaderReflectionVariable Interface interface.
Remarks
This method requires Windows Vista Service Pack 1.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10_1shader.h |
See also
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