D3D10_SHADER_DEBUG_TOKEN_INFO structure (d3d10_1shader.h)

Gives the source location for a shader element.

Syntax

typedef struct _D3D10_SHADER_DEBUG_TOKEN_INFO {
  UINT File;
  UINT Line;
  UINT Column;
  UINT TokenLength;
  UINT TokenId;
} D3D10_SHADER_DEBUG_TOKEN_INFO;

Members

File

Type: UINT

Offset into file list.

Line

Type: UINT

Line number.

Column

Type: UINT

Column number.

TokenLength

Type: UINT

Length of the token.

TokenId

Type: UINT

Offset to LPCSTR of length TokenLength in string datastore.

Requirements

Requirement Value
Header d3d10_1shader.h (include D3D10Shader.h)

See also

Shader Structures