ID3D10EffectVectorVariable::SetBoolVector method (d3d10effect.h)

Set a four-component vector that contains boolean data.

Syntax

HRESULT SetBoolVector(
  [in] BOOL *pData
);

Parameters

[in] pData

Type: BOOL*

A pointer to the first component.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectVectorVariable Interface