ID3D10Debug::GetPresentPerRenderOpDelay method (d3d10sdklayers.h)
Get the number of milliseconds to sleep after Present is called.
Syntax
UINT GetPresentPerRenderOpDelay();
Return value
Type: UINT
Number of milliseconds to sleep after Present is called.
Remarks
Value is set with ID3D10Debug::SetPresentPerRenderOpDelay.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10sdklayers.h |