ID3D10InfoQueue::AddStorageFilterEntries method (d3d10sdklayers.h)

Add storage filters to the top of the storage-filter stack.

Syntax

HRESULT AddStorageFilterEntries(
  [in] D3D10_INFO_QUEUE_FILTER *pFilter
);

Parameters

[in] pFilter

Type: D3D10_INFO_QUEUE_FILTER*

Array of storage filters (see D3D10_INFO_QUEUE_FILTER).

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

A storage filter defines a grouping of debug messages that should be allowed into the info queue.

Requirements

Requirement Value
Target Platform Windows
Header d3d10sdklayers.h

See also

ID3D10InfoQueue Interface