ID3D10ShaderReflection::GetOutputParameterDesc method (d3d10shader.h)

Get an output-parameter description for a shader.

Syntax

HRESULT GetOutputParameterDesc(
  [in] UINT                           ParameterIndex,
  [in] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);

Parameters

[in] ParameterIndex

Type: UINT

A zero-based parameter index.

[in] pDesc

Type: D3D10_SIGNATURE_PARAMETER_DESC*

A pointer to a shader-output-parameter description. See D3D10_SIGNATURE_PARAMETER_DESC.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

An output-parameter description is also called a shader signature. The shader signature contains information about the output parameters such as the order or parameters, their data type, and a parameter semantic.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also

ID3D10ShaderReflection Interface