ID3D10ShaderReflectionType::GetMemberTypeName method (d3d10shader.h)

Retrieves a shader-reflection-variable name given the index to that member of the struct type.

Syntax

LPCSTR GetMemberTypeName(
  [in] UINT Index
);

Parameters

[in] Index

Type: UINT

A zero-based index to a member of the struct type.

Return value

Type: LPCSTR

The member name in the form of a stringified value of the D3D_SHADER_VARIABLE_TYPE enumeration.

Requirements

Requirement Value
Target Platform Windows
Header d3d10shader.h

See also