Note
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These flags identify the type of resource that will be viewed as a render target.
Syntax
typedef enum D3D11_RTV_DIMENSION {
D3D11_RTV_DIMENSION_UNKNOWN = 0,
D3D11_RTV_DIMENSION_BUFFER = 1,
D3D11_RTV_DIMENSION_TEXTURE1D = 2,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D11_RTV_DIMENSION_TEXTURE2D = 4,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D11_RTV_DIMENSION_TEXTURE3D = 8
} ;
Constants
D3D11_RTV_DIMENSION_UNKNOWN Value: 0 Do not use this value, as it will cause ID3D11Device::CreateRenderTargetView to fail. |
D3D11_RTV_DIMENSION_BUFFER Value: 1 The resource will be accessed as a buffer. |
D3D11_RTV_DIMENSION_TEXTURE1D Value: 2 The resource will be accessed as a 1D texture. |
D3D11_RTV_DIMENSION_TEXTURE1DARRAY Value: 3 The resource will be accessed as an array of 1D textures. |
D3D11_RTV_DIMENSION_TEXTURE2D Value: 4 The resource will be accessed as a 2D texture. |
D3D11_RTV_DIMENSION_TEXTURE2DARRAY Value: 5 The resource will be accessed as an array of 2D textures. |
D3D11_RTV_DIMENSION_TEXTURE2DMS Value: 6 The resource will be accessed as a 2D texture with multisampling. |
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY Value: 7 The resource will be accessed as an array of 2D textures with multisampling. |
D3D11_RTV_DIMENSION_TEXTURE3D Value: 8 The resource will be accessed as a 3D texture. |
Remarks
This enumeration is used in D3D11_RENDER_TARGET_VIEW_DESC to create a render-target view.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |